Macro

This menu provies tools for producing tool-assisted gameplay recordings. Press pause to freeze/unfreeze the game, and frame advance to advance the game one frame at a time, allowing for precise input control. Start recording your inputs by pressing record macro, and play back your recorded inputs by pressing play macro. The macro frame control shows the number of the current frame which your inputs are being recorded to / played back from. You can edit this value to seek to a specific frame of input, or press rewind macro to seek to frame 0. The total number of input frames recorded in the current macro is displayed on the right. Press trim macro to delete all recorded inputs after the current macro frame, should you feel that you've recorded too far.

Use the arrows to select a savestate slot, and save the current state of the game to that slot by pressing save state. You can then return to that state by pressing load state. If you are in macro recording/playback when saving a state, the frame number will be saved within the state, and the macro will seek to that frame when loading the state. This allows you to record over previously recorded inputs, to correct mistakes for example. If there's no macro frame stored in the state, your macro will not be affected. clear state deletes the state in the current state slot. Some information about the state saved in the current slot is displayed; the scene in which it was saved, the size of the state, and the macro frame (if any) on which it was saved.

Quick record movie is a convenience option to start recording a macro, save a state to slot 0 for playing back the macro from the start, and then switch to slot 1 to use for rerecording. quick play movie will start macro playback from the start and load the state in slot 0.

Macros and savestates can be saved to and loaded from an SD card using export macro / import macro and export state / import state. Pressing any of these buttons will open the file browser. When importing, pressing the name of a file in the file browser will load it and return to the macro menu. When exporting, the filename can be changed by pressing the name field. The default name for savestates is a number followed by the name of the scene where the state was saved. The numbering starts at zero and increments if there is already a file with that number in the current directory. Pressing clear will set the name field to be empty. When the name field is empty, the default filename is untitled. Pressing the name of a file will copy that name to the name field. Pressing accept will save the file to the current folder in the file browser with the specified file name. If the file exists, you will be prompted to overwrite it. New directories can be created by pressing the folder icon to the left of the name field, inputting a name for the new directory with the on-screen keyboard, and then pressing the name to confirm. To cancel, use the return command.

Note: Macros override all controller input by default, but this can be changed with the macro input setting in the settings menu.

Note: States can not be used in the file select menu or on the n64 logo.

See also: Issues with Savestates.